![]() Such Siege Towers will shoot defending infantry on the wall as it apporaches it. The better the wall, the taller and more armoured the Siege Tower will be, even causing the Siege Tower to contain archers and ballistas. A fully damaged Siege Tower will kill everyone in or on it at the time. The Battering Ram and Siege Tower can be destroyed by fire arrows or onager missiles. ![]() Only the Battering Ram is available when besieging a city without stone walls, and Battering Rams can only attack Gates when up against Stone Walls. A Battering Ram requires 50, a ladder 25, a Siege Tower 65, and a Sapping Point 75. Construction points are not cumulative, and is given every turn. Siege engines can be built with "construction points" which is determined by the number of men in a besieging army, the general's traits and his retinue. That unit cannot be in any formations while carrying it. Besieged units will lose men to attrition every turn, while the attacker loses none.Īll siege engines must be "carried" by a unit in battle. ![]() A siege can be carried out by as little as 1 unit, which, interestingly, does not have to be infantry.
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